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Jerodar

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A member registered Jun 07, 2015 · View creator page →

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I loved how getting inaccurate weapons like the shotgun would increase the difficulties in the next loops. The animation style is also very fun and unique. This could easily become a full game!

A really good puzzle game, it managed to give me a lot of those amazing "Aha!" moments.

Inventory managment in a racing game is not a match I was expecting to work, but it certainly did here!

This could really use a pumpin music track to get you going.

Very eductional in a good way :P Did not quite get how to create specific knots, the number on the cursor appeared to be changing randomly to me, but that is probably just me not understanding how to draw knots correctly.

Would love to have a cheatsheet available with the examples phoebe showed earlier.

The vibes are perfect in this game, and love how you got so much out of relatively simple graphics.

The spiketraps spawned mostly off the course making it rather easy for a while, and it was easy to miss when an energy orb spawned so perhaps that needs some additional sound or effect on spawn.

Great game, and especially a great atmosphere. You really managed to do a lot within the 72 hours.

I did encounter a soft lock though, in the room with the immovable block I stood on top of the block and knocked it off the magnet. I had to restart the level from the main menu to get it back. Maybe a button to reset the box in that room will help?

Sorry about the bug, I thought I already caught all of them related to the gravity flip. Do you maybe remember how it happened?

Anyway, thanks for the review! :D