Thank you so, so much for the kind words!! I'm glad you're enjoying this project so much.
Truthfully, there are fights in this game that you aren't necessarily meant to beat on your first shot at them. You were very right to call attention to Froslass & Deoxys in that regard. My goal is to push people really early on to assemble a diverse team, with plenty of options for different scenarios. That way, I can throw even harder challenges at the player later on - you'll already have the toolkit to handle it! I hate grinding in fangames though. So it is very important to me that I do everything in my power to eliminate the tedious parts of grinding (EXP, EVs, IVs) so that y'all can focus on building a team and playing with the in-battle possession mechanic, which is my personal favorite non-NSFW part of this game (highly, highly recommend possessing a wild Lunatone with Misdreavus - thank me later).
I have heard the "idite only draws big tits" allegations! The truth to them is a little interesting, I think.
When I first transitioned from doing in-battle sprites to the big portraits, my work was shoddy at best. And one thing in particular that I wasn't amazing at when I started out was making characters appear undoubtedly as adults. That bugged me a lot, because I have a strong personal stance on the matter. But I found that by giving the characters larger breasts, it helped a ton in that regard, even if it was kind of a band-aid solution to the issue I was facing. With several more years under my belt, though, I'm a lot more confident in my ability to draw diverse body types that still look and feel adult (which is what I fully intend).
Anywho that was a lot of words to say that the next gym leader has small tits.
Non-ghost/psychic types are totally fair game to become possess/control types. In the original build of the game (pre-0.1.5.8) there was no control nor possess type. Instead, Psychic & Ghost were used in that role. But that didn't fit my goals for two reasons:
1. I felt like I couldn't add any regular psychic or ghost types to the wild, because I worried it would be confusing to the player as far as knowing which ghost/psychic type was "special."
2. I wanted the freedom to convert other fitting Pokemon into these types (like Nihilego, a Rock/Poison type).
Daisy is floating around somewhere out there. I hope she's alright - she went to pick berries in Viridian Forest, but by the time we get there she's already gone...