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(+2)

First level was a nice starting point to get familiar with the timer and. I had a lot of trouble with the second level and couldn't complete it. During the downward platforming section it was difficult to see where I needed to land below. Having a little more visibility downward either by zooming the camera out slightly or allowing players to look down using the existing crouch mechanic you have could make that section feel better. I eventually made it through and reached the giant slime, but I ran out of time before I could finish and didn't want to attempt the downward platforming again.

Thank you for the wonderful feedback , we designed level 2 in a challenging way and we will certainly take that feedback into consideration .thank you for trying out our game :).