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I initially had some issues with running it in fullscreen on an ultrawide; the click areas for the clocks don’t align with the texture underneath. But once I swapped to the player embedded in the page, it worked great, and was very fun to juggle the increasingly chaotic alarms.

The fullscreen error is really odd, thanks for warning me about it. It's a fullscreen option unity added and I can't figure out how to remove it. Instead I added itch's fullscreen option for people who want fullscreen.