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The concept is really nice and simple to understand, especially thanks to the instructions.

The upgrades add a lot to the core gameplay, but I think it could use some balancing sometimes, especially concerning the card spawn speed (even after the upgrade), because I often didn't have anything to do and could only  wait and hope for a good card.
I don't know if that's the case but it feels a bit like the game is sometimes trying to give us the card we want, but not fast enough (at one point I got a 5 when the timer displayed 4, a 3 when it displayed 2 and a 1 when it displayed 0).
I got a cool moment where I could do a combo and go from a 1 to a 9 and then place my 9! So I would have loved the opportunity for more cool moments, and be a bit more overwhelmed by cards.

I did have a lot of fun playing, great job to the team!

Thank you for your comments! The best part for me is getting the factories to count up yo 999 and interact with the bigger digits for 10 times or a 100 times the reward :). But you know, it is true that in the first levels the game does sometimes mock you xD, but we just programmed it to be true random.

(+1)

Oh I didn't get that far but it indeed seemed that the further upgrades were adding a lot to the core experience. I could see that with how simply having two factories changed a lot the dynamic and how I had to approach the game.

If it's true random, I was just very unlucky that one time then xD

Thanks for the answer!