Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I actually disagree with this original comment, I enjoy the semi-idle aspect of it and the optimizing how to do things best especially with food management. The only thing I agree with in the length. I think it would be cool to have detour-like parts to speed up the overall game. My current all time total runtime is 93 hours and I'm only about halfway through maxing echos.

(+1)

Also because of this a way to save would be really really nice so I dont lose everything on a new release.

I will be deliberately testing save transfers from an Act 2 state to an Act 3 state before I release anything. Also, currently in game you can export/import files from the "Load Game" menu if that was your concern.

I do have ideas for more detours in the future. Act 3 is the perfect point at which to lean into those opportunities. Side note - that is a lot of hours! Glad you enjoy the game enough to play it that much! I'd be very interested to hear any more feedback you have.

Ya, I def enjoy the game a lot. I'm thinking about vibecoding a game like this but with speedrunning minecraft. Also if you want more feedback I posted my email to my account if you want to email me to connect. 

I tried going on your profile to see an email, but it doesn't display for me. Not sure if that's cause this account is a "developer" account or just how the site works. My email for this game is Incremortal@gmail.com since I'm guessing you don't want to put your email on a public page.