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(+1)

I would like to feel a bit more progression. Also I struggled with the game

(1 edit) (+1)

Yeah in the beginning i don't know if to make a more of a roguelike style or more a puzzle style, where events exist and the garden it's expanded each week. But because of the scope i end making more a little experience. And with the struggle you mean how win the game?, in this case you need to fill the bar with the green points (), and how do you its with card and plant passives that only work when have water. Each card have a cost that reduce the time, time reach zero, you lose if you don't fill the bar, otherwise you win.