I really love the game, the idea it's great and the calm vibe it's good, my only feedback it's the game can have a skip button to skip the reward, but i understand if this exist the player can have a broken deck and he only need to skip all reward, and the option for not skip it's for player need to adapt.
Tonqadi
Creator of
Recent community posts
Yes, after the jam i like to expand the idea more, and reduce the complexity, i think i don't explain very well its each plant have a max on point that can gain, and it's pointless put more resources if the cap of that plant its reached( the green bar in each plant), i want to remove this cap and others changes for more easy experience.
Yeah in the beginning i don't know if to make a more of a roguelike style or more a puzzle style, where events exist and the garden it's expanded each week. But because of the scope i end making more a little experience. And with the struggle you mean how win the game?, in this case you need to fill the bar with the green points (
), and how do you its with card and plant passives that only work when have water. Each card have a cost that reduce the time, time reach zero, you lose if you don't fill the bar, otherwise you win.
It´s really well made made, but it's not for me. I like gameplay and how you move the miner, but in other hand the flashes are random, because of this are occasions where i don't press the key but only because i don´t needed, a cool thing i think it's reduce the time of next flash a little if you press the keys, this put more strategy in charge or not charge the pickaxe or continue to move down.

