Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tonqadi

14
Posts
1
Followers
A member registered Oct 02, 2023 · View creator page →

Creator of

Recent community posts

I really love the game, the idea it's great and the calm vibe it's good, my only feedback it's the game can have a skip button to skip the reward, but i understand if this exist the player can have a broken deck and  he only need to skip all reward, and the option for not skip it's for player need to adapt.

(1 edit)

Yes, after the jam i like to expand the idea more, and reduce the complexity, i think i don't explain very well its each plant have a max on point that can gain, and it's pointless put more resources if the cap of that plant its reached( the green bar in each plant), i want to remove this cap and others changes for more easy experience.

Thanks for the feedback, and the lose after take one action its a mistake of my part, i export a game where its a level that have only 1 turn of action.

i like it.

The game and feeling of the game it's very nice.

(1 edit)

Yeah in the beginning i don't know if to make a more of a roguelike style or more a puzzle style, where events exist and the garden it's expanded each week. But because of the scope i end making more a little experience. And with the struggle you mean how win the game?, in this case you need to fill the bar with the green points (), and how do you its with card and plant passives that only work when have water. Each card have a cost that reduce the time, time reach zero, you lose if you don't fill the bar, otherwise you win.

¡Really tense game!

It´s really well made made, but it's not for me. I like gameplay and how you move the miner, but in other hand the flashes are random, because of this are occasions where i don't press the key but only because i don´t needed, a cool thing i think it's reduce the time of next flash a little if you press the keys, this put more strategy in charge or not charge the pickaxe or continue to move down. 

The game remind me to baba is you, it´s great execution of the idea, my unique problem its some areas where i don't know what do, simple levels that have a unique path and show the mechanics can be okay.

Very interesting idea. A thing i can suggest it's the more clicks you have the color palette changes.

The game it's funny and hilarious.

Thank for the comment, and yes i have problems with the key bindings, after the jam i want to update the game with main menu where the player can remap the keys.

The game graphics and the idea are great!, a little feedback i think its' the arrows can have a different color or a little more of time of each sequence. When increase the difficulty i don't have to  much time to remember and this can help a little.

Thanks for the reply!, and for the terminal you can open in the beginning, and with the key problem i have different layout, you can try with the key in the right of the "L".