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(+1)

Love the concept, and the art and animation really sell the vibe!

It was a bit confusing initially with the more complex items (like the wizard hat, I think?), but eventually I mostly figured it out. The game is also quite hard, so could probably use a bit of a shallower difficulty curve initially?

The enemies with the "shy" ability felt a bit bad, since it basically disincentivises looking at the enemy, which feels counter-intuitive. 

Yes since most of them still based on randomness, the balance is hard to achieve. Thanks for the feedback !