Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for this — I'll look into chunk systems and octree. I've been using a basic chunk system already, but it's not fully optimized yet. Perlin noise for terrain is something I've thought about, but I'm holding off for now. You're right about scope creep — I'll focus on the core first and come back to this later. Thanks for the direction.