I saw this from the O2A2 page, not sure if I’m gonna use it or not as we have very anecdotical body movements that match the character’s mood, but at the same time they could bring a little more flavor and understand of the scene (“the boss points his finger at you”). Maybe I’ll run some A/B testing with a blind friend see which version they prefer.
Just a small “typo” / consistency issue on the text:
You should have seen a message saying “Caption Tool turns around”
instead of “Caption Bear”
EDIT: other things to pay attention to:
- if you already use a splashscreen in your game, there will be a label name conflict on “splashscreen”. You can either merge both, or rename the plugin’s one “captiontool_splashscreen” then in your own
label splashscreen:,call captiontool_splashscreen. - I was surprised to see
scene blackworking out without defining a black resource. Turns out any name of invalid resource will default to a black background, so this just works, but apparently in a coincidental way (scene whitewill still show a black BG). If you don’t like this, or want to customize the color, just defineimage black = Solid("#000000")or another color