This was pretty creative! I liked how you made me refresh to progress, though it is pretty hard to play due to that haha.
Viewing post in Rudimentary Unfinished Shooter Entry jam comments
The puzzles were very intimidating. The early laddering to teach how mechanics/tiles worked was good, I think its mostly that I felt like I was getting dropped into the deep end.
It took me quite some time to figure out that 1st level where you shoot the bullet through the slow field to hit a yellow that you swapped into shooting a slowfield with the red orb... (Its err hard to explain it all, but coming in it was pretty hard to figure out everything since it was my first time using all the mechanics shown in the early room.)
The first lesson I learnt was the "refresh the page to reset the scene with where the player is" gimmick, and so it was hard to chain it together in my head of that + the bullets + slow down + tping on hit
But again, this was a really cool gimmick. Its real eye opening - I'd play this on a day that my brain wasn't fried hahah.