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I think I could pass some time on it.

Prices are quite high so we need several runs to buy the first one.

Also, I think they are completely random (a skill will not have the same price in two runs). If it is the case, it makes plans complicated.

I think there is an issue with the timer, sometimes, two or three seconds pass at once.

Also, I did not really understood when the bomb are set. I thought it was each second but maybe not?

Thanks for the comment!

The upgrades have a % price increase each tier, and they are different depending on how many max tiers are there for the upgrade.

The counter = amount of undetonated dynamites, so for example, if 5 dynamites detonate together (a combo by closeness) the counter goes down 5 seconds

The dynamites are set 1 each second, but if you buy the "extra dynamite on jump" you will set +1 dynamite while jumping

Thanks for the feedback, I'll rebalance some things and increase the amount of info in the game to get rules more transparent!