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(1 edit)

Hey! Thank you so much for the feedback and for all the suggestions. I really appreciate you taking the time to check what has been implemented and to share ideas that can improve the engine.

I’m planning to implement both “end game by dialogue” and “better chests” later this week. They are excellent improvements for gameplay mechanics, especially for narrative games.

The “wall of text” screen could also be a good addition. Personally, I usually use an NPC dialogue—often a sign or dialogue bubble—as a wall of text, but that does require interaction from the player. Either way, I’ll study the idea and see whether it would be worthwhile to add it as a feature.

Thanks again for the support and for the thoughtful suggestions!