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I’ve used mothership modules in a Traveller game I “refereed”. I just changed up some stats on the fly.  Worked fine!  So I’m hoping this adventure would similarly work well in other systems.  We have Traveller and “death in space”.  Any thoughts on this?   

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Yes, I think it should work just fine! You'll probably need to tweak some of the Stress-specific rules with regards to paradoxes, but that should be doable. Otherwise, I think all the other basic stuff should apply—damage numbers etc—but it should convert smoothly enough. 

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Thanks.  The penny just dropped. You wrote rust hulks too!  Wow!  I’ve really wanted to give your pbta game a go!  Any chance you’ve built any needed conversion to RH?  Or maybe none or minimal conversion is needed?  I haven’t gotten into your module yet.  I did decide to just buy Mothership and don’t regret that, but man!  If I could run your module in your rust hulks game!  OOH Whee wouldn’t that be cool!

LMK:)

Davey

Wowow thank you for the kind words! I think(?) Rust Hulks and Time After Time should more-or-less work together? You'll need to tweak the harm & damage math (probably something like 1 Harm = 5–10 dmg or so?), and the gear or skills lists and so on will be a little bit different, but I don't thiiink there's an obvious reason why they shouldn't work together. 

thx!   Sounds like a fun way to go!   I’ve never run a PBTA game w such a defined adventure.  I’m curious to discover how it works for us