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Thank you, this is exactly the kind of feedback I needed.

Your first-run interpretation is especially useful. I’ll make the objective and the PULL/PUSH rules clearer during the opening moments, without requiring players to select the tutorial first.

I also agree that the current build becomes repetitive quickly. The next iteration will introduce new object behaviours and wave events while keeping the one-button controls simple.

Thanks for playing the tutorial and giving the game another try!