Thank you, this is exactly the kind of feedback I needed.
Your first-run interpretation is especially useful. I’ll make the objective and the PULL/PUSH rules clearer during the opening moments, without requiring players to select the tutorial first.
I also agree that the current build becomes repetitive quickly. The next iteration will introduce new object behaviours and wave events while keeping the one-button controls simple.
Thanks for playing the tutorial and giving the game another try!