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Kind of game that I would make if I were to do a solo GameJam this year. I like the idea, but I don’t understand why the clock should rotate or start counting upside down; it’s confusing (for me personally), and second, I don’t get why meta progression instead of rogue-like progression (I would prefer rogue-like)

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Thanks a lot. To your points I might have went overboard with the effects on the arena, there is a point where the clock starts spinning but then I thought - ow lets also rotate the arena randomly every wave, so we actually always start from 12 but 12 is not always at the top. 

Meta progression was a little better for the scope of the game right now but if I were to progress further with the idea and add even more content on top, put a proper story behind I'd keep meta and add roguelike on top (kind of like Hades, with the mirror).

Everything aside, appreciate the feedback!

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Still a cool game. Keep it up)