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PierogiEnjoyer-dev

32
Posts
3
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A member registered Feb 08, 2026 · View creator page →

Creator of

Recent community posts

(1 edit)

such a cool game got me hooked and very creative approach

nice take on the clicker

Very smooth movement

Very clever concept

Great idea and story telling

Very addictive but I would add more feedback when you get damaged. I didnt realise its damaging me until I lost cause I didnt see the HP bar XD

Very nice looking game but I have to say it's spiking lags like crazy. Love how hard it is, addictive.

Very cool I like the art and how dynamic the game seems. I think adding choices to it would also be very cool.

Very cool I just wish there wouldn't be a delay between each level of slowly showing the character, to make it more dynamic.

Cool idea I do have to say background got me tripping XD

Thanks for playing. Ye I guess I really should've added intrduction for enemies.

I tried to make sure the theme is at a core of the game :)

Managed to beat it, really cool idea and 2D being 3D absolutely amazing style.

Thanks a lot I really like how it enables clutching wins sometimes, since it's not your HP.

Super cool, especially seeing what it was day one.

Super cool I just wish you could fail the run because you can actually just spam spacebar the entire time.

67 seconds, amazing game.

7:28 very cool vibe

Thanks for the feedback, when I was playtesting it, it's the meta progression that felt like it's carrying the weight also you get better as you go.
I didn't have time to introduce enemies in a cool way but you have spawners that make it way harder because you need to focus them right away.

Very cool, I like the "tutorial" levels very clear. I just wish physics would be a little bit more predictable XD sometimes I didn't know what would happen. But overall great concept and vibe.

Thanks so much. I wasn't sure how much content should be there for the jam if Im being honest. Earning the points was like that by default to make you want to play more XD there is a logic for the amounts to keep you hooked.

Thanks a lot. I'm glad people are enjoying it :)

Much appreciated. There is so many options because I asked for an early feedback amongst my friends, so the reticle is better for everyone and colors because I made a Sudoku game for tough crowd before XD I guess its automatic now.

Very cool, might need more of an intro because it took me a run to realise what is going on.

Very cool, gives me Meat Boy vibes.

I got stuck on saw but overall maybe more time on tutorial levels would be good.

I was thinking about something similar before going with my concept.

Very cool but I was lacking some more ground indicators during the fight for weapons and you are an absolute psycho for putting dash direction on the mouse XD

Very cool concept the rabbit got me good first time XD

Very cool concept, perfect for the jam, minimalistic and classy.

Very nice minesweeper variant but im not sure how does it fit the theme.

Great vibes 100% enjoyment, Great artwork. Very Katana Zero in a way.

The only feedback I could give since you know what you are doing would be the sound of the dash since we use it so much. 

Thanks a lot. To your points I might have went overboard with the effects on the arena, there is a point where the clock starts spinning but then I thought - ow lets also rotate the arena randomly every wave, so we actually always start from 12 but 12 is not always at the top. 

Meta progression was a little better for the scope of the game right now but if I were to progress further with the idea and add even more content on top, put a proper story behind I'd keep meta and add roguelike on top (kind of like Hades, with the mirror).

Everything aside, appreciate the feedback!

very confusing