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(+1)

Honk!


I really like the choice of songs! The tagging is probably the coolest feature this game has got going for it, though I do dig the fact that grounded tricks just propel you forward at massive speeds. It's probably a skill issue, but it feels like I'm fighting the game more than I want to. The controls and the platforming don't feel as nice as they could, but with some extra polish and more work this game could provide some action-filled, juicy, tagging madness! Keep at it!

(1 edit) (+1)

Thanks for your feedback! I think the problem is more in the level design; I didn't have much time to fine-tune, so there's no space to line up your jumps and maneuver, or gradually introduce the player to mechanics and momentum.
Not necessarily a skill issue, but if you're not used to momentum based platformers, it might feel a bit unusual.