Feedback:
-Nothing happened after I escaped the playroom. I tried every door so is that the demos end?.
-What is the point of unlocking a door with first click and opening with second. It is easy to miss open doors.
-Second enemy in storage can get stuck and freeze between the 2 boxes if you try to escape instead of fight Of course I cant leave the room until it's dead because of reasons.
-Blue gem lock is super hard to see thanks to the retro filter
-Heals can be used anytime even when reading notes and being dead.
-Notes can only be closed with escape which is annoying
-Doll posing puzzle was fun but finding the instructions in front of my face was hard since I didn't notice the prompt on the bright background and the paper looks like an empty crt screen. Also some feedback on the right pose selection like a bulb lighting up would be nice but it's alright.
Viewing post in VESSELS: Noiret Mansion DEMO comments
Thank you so much for your feedback and for playing my game! It really means a lot to me.
Regarding the playroom: after leaving the room, there's a lever lying on the floor. You need to pick it up to progress further. I'll most likely add a highlight to objects like this to make them easier to notice. In general, I'll go through the game and improve the visibility of any important interactable objects that players might miss.
I've taken all of your feedback into account, and I'll be working on fixing these issues as soon as possible. I really appreciate you taking the time to share your thoughts. Thank you!