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Bors-28

36
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A member registered Aug 12, 2024

Recent community posts

Good Lord even the eyes move. Very scary.

Sorry just tried to write a reply. I know it's free.

Very cool pack actually! I love how some of the models are damaged versions of other models, it's a rare and neat thing. Like the walls and trashcans. Otherwise only a kudos for the vents since I'm not a paypal guy. 

Nice retro textures! If you will extend one day. Then add some T and X junctions as well. And a broken vent cover.

The legend have returned. Your skills have improved in low poly art!

Just testing the tool. I found bug I think. There is this little dot that has no function.
Repro:
-Add image
-Zoom out
-Create a small rectangle.
(Image is just for testing lol)

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Something aint right with the infrantry crossing forests or mountians. Like movements costs are weird.
Are the movement penalties non-full numbers for a chance?
(But I do like how they slow down.)

These characters of yours are getting better and better.

Not sure what a texture artist can use or need but here are some ideas: torn cables, black or colored cables, copper pipes, painted pipes, corrugated pipes, cable organizing plastic pipes, rusty pipes, small and big pipes.












Hi there P-Doggy. The kind of textures that are missing from the internet in general are those transparent seamless pipe and cable textures used in old games to save triangle count.
Maybe you could add some of those or create a separate pack with a variety of them. 

Your guns are cool bro.
FYI: They don't do not show up in the psx game assets filter tho.

Cool. These are lot more detailed than most.

Nice counterstrike shotguns! Just curious about the polycounts on them, since not much can be deducted from those images.

I mean like a Saferoom in a survival horror game. You know like a somewhat cozy safespace where you save the game. Sunken Maw is a good name tho.

Saferoom perhaps?

Cozy asf!

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Lost souls and Distant Memory is LIT!

Invaders: Tactics community · Created a new topic Feedback.

Love to see classic XCOM style combat finally! It is very underrated.
Notes:
-enemies shoot at me then move closer to me instead of shooting again or moving away sometimes
-grid feels too big
-after shooting when I click again the charater moves instead of shooting again. This move can't be cancelled either. Very frustrating.
-The 1shot/3shot setup is very classic and it's alright but maybe you could experiment with Assault rifles shooting 5 and machineguns shooting 10 etc, etc. Just a suggestion.

Awesome. Thank you.

Hi. The opened old toolbox's right half has flipped normals and look weird in unity. Is the issue on my end?

I liked it. Drifting feels weird a bit but I haven't played this genre for a while now so maybe I'm wrong.
Problems I encountered:
-Walls stop you immediately which is weird.
-Cant go off track even where I should be able to because some knee high grass immediately stops me, there isn't many places like this it's very annoying.

That is a gimp suit not a hazmat suit lol. :D
A hazmat suit wouldn't be skin-tight, it should be bulky.

Looks good and the irons work on it too!

Hi, is there a chance for a PS-2 style release with no dithering and 512x textures? PS-1 is cool and all but higher res stuff would be nice too.

Hey your pages and screenshots look aesthetic but it would be pretty cool if you could include some images with all the assets on it like others do or at least a txt file. You know so ppl don't have to rummage through the development log to potentially see some assets that might be in there.
Cheers.

Love how the whole thing looks like one of those old cutscenes from games like Diablo 1 and Warcraft. It's very impressive.
I assume it's a combination of low poly models with simple textures and some kind of shading trickery. You nailed it so well.

Wow! Functional sights too, looks sexy.

Very nice! Love the golden eye style aesthetics.

Damn son you just gonna come out of the woodwork with a high quality asset pack like that? Never seen your guns before but I love the early PS2 aesthetics!
Keep up the good work man!

Ps; The P226 has a front post in the rear sight making it kinda useless.

Love it. It doesn't looks like it got bleached perfectly like every other skeleton.

Lol. Love it.

Looks real nice. I like that it's on the higher end of poly count.

Great work!

Nice! Remastered indeed.

Just like the girl in red, it looks great. This one more realistic than anime too.

Looks sussy. I like it.
They look good in general, maybe their boots are too small scaled but it's alright.