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Bors-28

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A member registered Aug 12, 2024

Recent community posts

Just putting the leverhandle in the squisher room should be enough. That is where I was looking for a lever handle multiple times

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Why do I get "Failed to load "Weapon_Low_Baton.FBX": THREE.FBXLoader: FBX version not supported, FileVersion: 6100" error message?
Sometimes the FileVersion is "6000" but is not any more helpful. Maybe it is Unity 6?

Edit: One of my fbx files work actually. The one that is all pink since it is not URP material yet. But changing the material does not change anyting so idk

Feedback:
-Nothing happened after I escaped the playroom. I tried every door so is that the demos end?.
-What is the point of unlocking a door with first click and opening with second. It is easy to miss open doors.
-Second enemy in storage can get stuck and freeze between the 2 boxes if you try to escape instead of fight Of course I cant leave the room until it's dead because of reasons.
-Blue gem lock is super hard to see thanks to the retro filter
-Heals can be used anytime even when reading notes and being dead.
-Notes can only be closed with escape which is annoying
-Doll posing puzzle was fun but finding the instructions in front of my face was hard since I didn't notice the prompt on the bright background and the paper looks like an empty crt screen. Also some feedback on the right pose selection like a bulb lighting up would be nice but it's alright.

They seem higher poly than the rest but nice stuff indeed. The cards made me lol.

Sure, your welcome.
It's a cool little learning project I like it. I got further this time too.

Some design bug:
-If dash ends in a pipe that's an instakill. There could be a grace period where you wont take damage or get a free bomb but if it is by design I understand.
-On levelups you have to "tap to flap" to go back to flapping but sometimes that is certain death. A button that closes the screen without flapping would help.
-I noticed some bluish text pops up on the bird when I reach new areas but I never managed to read it. 

It's fixed, congrats. Played it some more but did not get far this time because flappy bird is just too hard for me. As it should be hehe.

Ps: Spam the flap button and you will see the bird runs out of stamina faster than the stamina bar would indicate.

It runs a bit slow on mobile but that is fine, it runs unplayably fast on PC.
Otherwise I liked it. GG

Wow Neko you're on a roll, pumping out these cool models. 

It's not the style I'm looking for, I just like gunz a lot. Yours are probably the best in this polygon range. Are you a gun nut too? :) 

That last image of the animation process is really cool to see. Also, cute doge!

I can already tell these PSX switches will be in a lot of projects, looks good and it is much needed in every game.
+I vote for the Kennel :)

Puck's Pixelizer is a better choice probably for SEO purposes. Otherwise good idea to make this. I like your models but because your artstyle is very unique anything you make would stick out like a sore thumb in most ppl projects.

This is a pretty clever thing to add in. People overlook the need for monster related props all the time.

Very nostalgic. You did capture that NDS era feeling. Good job.

It was a fun little thing, congrats.

I can't believe how fun a glorified screensaver can be. I put quite a few hours into this!
Some feedback:
-Sometimes there is a lagspike but it runs great otherwise.
-I don't like how 7 miners in mandatory to progress with building stuff. At least let me get rid of them so I can have a build without them
-Ballista is pretty much mandatory and the only thing you need as it is the only thing good with dealing bases and has very high damage. Maybe it should be more anti-base focused or give homing upgrades to others.
-Lasers could have an upgrade that makes them anti projectile focused at the cost of damage. In the postgame it is the only semi viable AA

Good Lord even the eyes move. Very scary.

Sorry just tried to write a reply. I know it's free.

Very cool pack actually! I love how some of the models are damaged versions of other models, it's a rare and neat thing. Like the walls and trashcans. Otherwise only a kudos for the vents since I'm not a paypal guy. 

Nice retro textures! If you will extend one day. Then add some T and X junctions as well. And a broken vent cover.

The legend have returned. Your skills have improved in low poly art!

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Something aint right with the infrantry crossing forests or mountians. Like movements costs are weird.
Are the movement penalties non-full numbers for a chance?
(But I do like how they slow down.)

These characters of yours are getting better and better.

Not sure what a texture artist can use or need but here are some ideas: torn cables, black or colored cables, copper pipes, painted pipes, corrugated pipes, cable organizing plastic pipes, rusty pipes, small and big pipes.












Hi there P-Doggy. The kind of textures that are missing from the internet in general are those transparent seamless pipe and cable textures used in old games to save triangle count.
Maybe you could add some of those or create a separate pack with a variety of them. 

Your guns are cool bro.
FYI: They don't do not show up in the psx game assets filter tho.

Cool. These are lot more detailed than most.

Nice counterstrike shotguns! Just curious about the polycounts on them, since not much can be deducted from those images.

I mean like a Saferoom in a survival horror game. You know like a somewhat cozy safespace where you save the game. Sunken Maw is a good name tho.

Saferoom perhaps?

Cozy asf!

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Lost souls and Distant Memory is LIT!

Invaders: Tactics community · Created a new topic Feedback.

Love to see classic XCOM style combat finally! It is very underrated.
Notes:
-enemies shoot at me then move closer to me instead of shooting again or moving away sometimes
-grid feels too big
-after shooting when I click again the charater moves instead of shooting again. This move can't be cancelled either. Very frustrating.
-The 1shot/3shot setup is very classic and it's alright but maybe you could experiment with Assault rifles shooting 5 and machineguns shooting 10 etc, etc. Just a suggestion.

Awesome. Thank you.

Hi. The opened old toolbox's right half has flipped normals and look weird in unity. Is the issue on my end?

I liked it. Drifting feels weird a bit but I haven't played this genre for a while now so maybe I'm wrong.
Problems I encountered:
-Walls stop you immediately which is weird.
-Cant go off track even where I should be able to because some knee high grass immediately stops me, there isn't many places like this it's very annoying.

That is a gimp suit not a hazmat suit lol. :D
A hazmat suit wouldn't be skin-tight, it should be bulky.

Looks good and the irons work on it too!

Hi, is there a chance for a PS-2 style release with no dithering and 512x textures? PS-1 is cool and all but higher res stuff would be nice too.

Hey your pages and screenshots look aesthetic but it would be pretty cool if you could include some images with all the assets on it like others do or at least a txt file. You know so ppl don't have to rummage through the development log to potentially see some assets that might be in there.
Cheers.

Love how the whole thing looks like one of those old cutscenes from games like Diablo 1 and Warcraft. It's very impressive.
I assume it's a combination of low poly models with simple textures and some kind of shading trickery. You nailed it so well.