I finished the demo, and here are my thoughts.
Sometimes, character sprites are sized inconsistently. If they’re going to be in different places in the screen, why not have the sprites be drawn in full rather than just the portraits? Dialogue menus with only one choice are fine every now and then, but they keep showing up here and feel unnecessary.
I understand this is supposed to be a somewhat humorous mystery visual novel, but I can’t help but think there’s tonal whiplash between the serious and funny moments. Someone died horribly, but then, then the two detectives have lighthearted banter about the topic of your choosing on their way to the crime scene. The multiple fourth wall breaks don’t feel warranted either, but if you had to include one, I’d make it more subtle and cut back on the rest. In my opinion, there’s a time and place for the characters to make japes and lulz, but during a serious assignment? No. At most, Stacey, the sarcastic one, would probably make a dark humor remark once.
I also think the game needs to stand up on its own more than relying on so many references for the audience to point at. And the more that I progressed, the stronger my aforementioned feelings grew.
All is not bad, though. The game surprised me a few times. Stacey is obviously the best character, probably because she’s the most grounded.
In short, this has a long way to go, but I wish you luck.