Hi RGreen!
I stumbled upon your old "Procedural RPG Dungeon Crawler" prototype. I noticed your UI and party controls, and they immediately reminded me of a classic MMO arena.
I’m currently developing a single-player game with a similar vibe (a tactical PvP simulator against bots), so your project really caught my eye.
I was just curious: when you were working on it, did you actually realize how unique your concept was? Were you intentionally trying to recreate that tactical MMO PvP feeling with your AI, or did you have a completely different idea in mind before the source files were lost?
Good luck with your new space project!