Hi, I played alot of MMORPG's in the past so I guess i might have taken inspiration from that. When i started making the enemies, i thought it would be cool if you could have some allies on your side, then from there it went to being able to equip and level them up, and from there it went to giving them orders, it just kinda evolved. When i was focused on making this i didn't really aim for that goal. My main goal with this project was to learn procedural generation. For example the enemies, maps, and items are all procedurally generated, even your allies when you create them. Even the boss at the end is procedurally generated he is a different variant every time i used a body part system to kind of make the enemies.
RGreen
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A member registered Sep 07, 2022 · View creator page →
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2D top-down dungeon-crawler RPG with procedural caves, loot, and deep character customization.
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Forsaken Legacy: Dawn of Shadows community · Posted in Cool little game - unsure what to do but very impressed ngl
Procedural RPG Dungeon Crawler comments · Replied to BlobbyWT in Procedural RPG Dungeon Crawler comments

