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I got to 59 meters! I could probably have gone further, but those enemies sure like to latch on! Are they faster or the same speed as the player? Because I noticed that once they touch you, they will never leave your immediate side. Making them just a little bit slower, or maybe adding a damage knockback would help with that. 

It took me a little while to realize you were supposed to walk to the right, there's no visual indication in the background that you're actually moving. Just a quick tiled texture and maybe some milestone markers every now and then would help the player know that they're doing the right thing.

Nice job! I hope you keep jamming!

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Thank you for your comment! Yeah, enemies are faster than player, because otherwise it was easier for player to just keep on without a fight. However, you are right about them latching on. I will keep in mind those suggestions.

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It's true. Even just a series of repeated background dots as if the game was inside a snowglobe would have served this game well.

It doesn't have to extend artificially a large finite number of times, either. Once you have the camera variable in the function with a bit of math, you can make backgrounds repeat infinitely with barely any resource usage at all. I don't mean to brag but I actually wrote such a function when I was making my own entry. Really satisfying code to pull off.

I do think the graphics on everything else could use a bit more pizazz, but for what it's worth I do think I like the appearance of those hounds.