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Overall rating: 2.5/5 Stars

Fun: 2/5 The timing-based combat inputs are initially interesting, but quickly devolve into an exhausting, extremely repetitive grind. Fighting bosses with massive health pools (like 1000 HP vs 70 HP) requiring 50+ identical repetitions ruins pacing.

Graphics: 2/5 I appreciate the self-made sprites, but in comparison to other games I have to criticize the basic geometric shapes and blurry unpolished assets.

 Sounds: 2/5 The background music is far too loud and quickly becomes a bit annoying.

Theme Relevance: 1/5 Hard to find any connection to the High Score Chasers theme, as it plays like a standard low paced RPG. I haven't played the game through maybe there was a high score in the end but I don't know.

End-of-Life Plan: 3/5 Short plan provided which fulfills the requirements on a basic level.