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Honestly? I think making it HL2-like is a great idea, I'll work on that. Regarding movement, it becomes a lot more responsive as you acquire more movement upgrades, and I kinda want to keep it this way. I will experiment with stronger auto-braking, though.

Needing to turn off a shield to pick up things was something I didn't put much thought into, it just felt "right", but if it's a source of annoyance then I'll opt against it. 

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Needing to turn off a shield to pick up things was something I didn't put much thought into, it just felt "right", but if it's a source of annoyance then I'll opt against it. 

I don't think so. It adds gameplay friction but in a good way since player is perfectly in control. Stuff like this should actually be common across the game, as the game teaches you its nuances in intuitional ways. Even better if there's additional depth by implementing obscure and situational ways to utilize the collision between shield and crystals.