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Thanks so much for playing through to the temple 🙏 

We just pushed 0.0.11 with a bunch of clarity changes driven by notes like yours: icons and clearer labels on the top-bar metrics, a tidied-up resource panel, and better onboarding. 

A lot of your questions (what drives population/labor, what devotion's for, the houses changing height) are exactly what I'm making clearer next. :3

(3 edits)

It looks so much better now! Here are some of thoughts on the latest build:

  • Still not sure what devotion does/gives
  • The grouping of certain metrics to the "Stores" dropdown was great. Currency is much easier to understand and keep track now.
  • Still confused about the houses rising and falling and changing colors. Does it signify occupancy?
  • Still confused about population. Does it represent the people that are currently in town? But I see people funneling in from the edges and the number seems to stay the same. It also just fluctuates at times. Basically hard to keep track. 
  • What do the "culture" buildings give apart from jobs?
  • Still not sure what the baray is for. Was hoping I'd be able to place a fishing wharf by it. Speaking of the fishing wharf, does it contribute only to jobs and not food? 'Cause it seems the main/only food source is rice.
  • Labor vs population is easily understood now, but the learning process was a bit rough because I had to place a building, and then click on the dropdown to check if there indeed was an increase in jobs. 

Big improvements from the last build :) Looking forward to the next!