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In addition to my development partner, @Woewal. The camera on how it is also a part of "Out of Control", but as you both stated it is an issue, since we also agree that it's a bit too out of control. We did discuss for possible solutions, but we didn't had that much time left to actually think of the great one and implement it. One of the things best solutions we could think of was an arrow or some sort if your ship was not within the camera view port. We sadly thought of this solution close to the end of the gamejam, which was too little time to implement it.

Thanks for the feedback :)