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(+1)

Very cool. The atmosphere comes through really well in the art and sound. The web version could use some shader preloading so that it doesn’t freeze when a new shader shows up, but otherwise the game runs well.

The game mechanics are explained well enough and the rest was pretty easy to figure out. Hard mode is a little more difficult, but after I learned the timing a bit better it went smoothly.

Good implementation of the timers and resource complexity to make a raising game.

(1 edit)

thank you for summoning the old ones, we’re glad. We plan on fixing stuff in updates after the jam (maybe even a steam release), so we hope you enjoyed it!

Really excellent feedback on the shader preloading. We were a little hung up on performance issues in the web version, and I'm not sure if our programmer was able to pin down the reason (or maybe just wasn't able to implement that fix under the time constraints we had). It's valuable to have someone knowledgeable point to that, so thank you very much!