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(+1)

Just wrapped up the demo, pretty chill time. I'm so glad you took my advice to have motion blur be disabled in the settings. It really helped with moving around the small street section. I can see this game really open up over the course of the demo & that leaves me very excited to see how it turns out in the final game.


Thus far I've found a potential softlock with rabbit, if you stand too close to her when you give her cake, you can accidentally clip into her ghost form. Thankfully I had the Blue Water in hand so I was able to free myself, but that could've been pretty bad had I not bought it preemptively.


Two pieces of feedback I have are: 1) the run speed should be default movement speed while increasing the current sprint speed & that 2) the choice select screen takes a while to appear when prompted with a yes or no question which feels tad annoying when experimenting with different characters in case there's unique interactions such as giving rabbit a slice ofcake. 


Eager to see where this goes, best of luck with the development of this game.

(+1)

Thank you so much for playing!! I really appreciate you pointing out these details.

First of all, I’ll definitely make sure to fix the issue with Rabbit.

As for the movement speed, I intentionally made it a little slow because I wanted players to take their time exploring the environment. That said, I have wondered whether it might be slower than necessary and feel a bit frustrating... Honestly, I probably won’t make it significantly faster, but I’ll consider increasing it from its current speed.

Since I usually only test each interaction once, I think I’ve simply become used to the current delay. I can see how it could feel too long when repeatedly experimenting with different choices and interactions. I’ll test that again as well.

Thank you again for your feedback and for taking an interest in my game!!!