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Vec

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A member registered Mar 08, 2022

Recent community posts

Incredible artwork with a basic narrative with no proper build up to the "good ending".

When divorced from the context of OFF, the narrative jumps heavily from a lot of places expecting you to already know what these fan character's stories are right from the get-go. There's a lot of leaps & bounds with these character's narratives that aren't communicated properly through the dialog or why you should care for a good ending that's not earned in all due respect.

There are also several problems with sign posting in regards to the game design of this vertical slice demo. When you arrive at the processing plant, the switch you need to slip in order to progress blends with the background to the point it doesn't feel like you could interact with it (Not saying yellow paint that, but make it stand out from all the green). Another instance is when it's spelled out what you need to do when you run into Bandit, it didn't feel like a wink & a nudge, but rather the developer telling me what to do as puppeteer by the character of Bandit.

Outside of these points, the sprite work is pretty outstanding, Finch's sprites in particular are well silhouetted in my opinion. Though there's some cutscenes where the perspective leaves a lot to be desired, when Den is looking at Finch over the counter as he states: "NEED... SUGAR..." the counter & the barrels are placed so wide from each other that it hurts when I see it.

Overall, this is a good first game, a lot to iron out, but also a lot of good here too. Just a matter of iterating & fleshing out the game as more & more time passes. 

I was fully enamored with the logic puzzle heavy aspect that caught me fully by surprise too. Just being able to explore this garden full of flowers had me feeling extremely happy all the way through. Tons of outside the box thinking, several secrets to find & the character designs were peak love seeing these new fellas you've crafted. I was a huge fan of Willow even if I only saw them once at the very end. 

Hoping to see these folks return in some way or another, for now, I'll keep on playing to see how many flowers I'm able to plant. My highest is 729!

I've been playing through FREAKHUNTER on Steam & I've been having a lot of trouble in reading the map in the late Garden levels, specifically in 3-6 where the Mapper Pulsar is introduced. 

Will there be an option to add a fixed map option as opposed to a map that moves with the player? 

I've been loving it thus far & the game sparks that puzzle joy in my brain as I play along further. I'm gonna push forward in the meantime & see if I can finish it.