- Aesthetic is very well done. I appreciate the graphics options on the title screen
- Cutscene! Text is a bit slow though
- Good UI, lot of information but it's displayed reasonably.
- I like the faces/names, nice touch
- Okay, the actual competition faze rocks, this is really cool
- I've lost it all
- Great detail with spam clicking continue at the start
- What the probabilities correspond to remains a bit hazy to me, I'm not sure what dictates performance for an individual bouncing ball (oh, speed, probably?)
- I have learned the power of rigging via bomb
- Oh wow, bombs recharge every round
- The game end screen is great
Probably the best art/aesthetics I've seen so far in this jam, extremely well done. I think the game felt pretty easy as soon as I realized how powerful bombs were, but the 100k target wasn't grindy enough to where I was sick of things by the end. And I love the little Easter eggs/small attention to detail bits.