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(1 edit) (+1)
  • Aesthetic is very well done. I appreciate the graphics options on the title screen
  • Cutscene! Text is a bit slow though
  • Good UI, lot of information but it's displayed reasonably.
  • I like the faces/names, nice touch
  • Okay, the actual competition faze rocks, this is really cool
  • I've lost it all
  • Great detail with spam clicking continue at the start
  • What the probabilities correspond to remains a bit hazy to me, I'm not sure what dictates performance for an individual bouncing ball (oh, speed, probably?)
  • I have learned the power of rigging via bomb
  • Oh wow, bombs recharge every round
  • The game end screen is great

Probably the best art/aesthetics I've seen so far in this jam, extremely well done. I think the game felt pretty easy as soon as I realized how powerful bombs were, but the 100k target wasn't grindy enough to where I was sick of things by the end. And I love the little Easter eggs/small attention to detail bits.

(+1)

And ty for the public source code, I'm excited to poke around to see how you did some of the visual effects.

Thanks a lot, I really appreciate the comprehensive feedback! :D

I’m so glad somebody finally reached the end hahah. I could probably have done a better job at communicating the power of the bombs!

I used quite a lot of shader stuff to get the scanline effect working how I wanted. So please do have a look around!