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pretty neat! and very impressive for a first(-ish?) time in a text-code engine

feels like a good basis for a puzzle game with undos and all, as it stands you have to make everything accessible at every size to make sure the game is always beatable which kinda cheapens it

also for a second i thought the final x was on the ship we made along the way and now i’m a tiny bit disappointed that it’s not :p

Oh, that would've been such a nice metaphor for the end!

Also, fun fact: I thought of allowing the player to disembark onto a rowboat for the tight spaces, but felt like the ship stopping at every tiny rock would be funny as well as add a little puzzle aspect to the game.