ah i see,, have an upside-down hint: uosɹǝd ǝuo oʇ suǝddɐɥ ʎluo puɐ ƃuıɥʇou sʇsoɔ ɥʇɐǝp
hecko
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pretty neat! and very impressive for a first(-ish?) time in a text-code engine
feels like a good basis for a puzzle game with undos and all, as it stands you have to make everything accessible at every size to make sure the game is always beatable which kinda cheapens it
also for a second i thought the final x was on the ship we made along the way and now i’m a tiny bit disappointed that it’s not :p
interesting doohickey! i might not be getting it since i’m struggling to break even but still
for some reason i didn’t expect 3d dragging to work this nicely, and i like how you have an in-universe penalty for losing items :p
also i think i disagree with the weight of the large rock, i’m guessing you did something like 5× scale and set the mass to 5 when it should be either 25 (because it takes up 25× the screen real estate) or 125 (because in 3d it’s 125× bigger)
yeah this is a bug, i’m not actually that evil
i found and fixed it soon after uploading but didn’t upload the fix until it was too late oops!
unofficially you can now play the 1-minute-after-deadline version at https://hecko-yes.itch.io/cly-n-bee-fixed, password meow
any reason why there’s no web version? the process is a bit funky but it’s fast once you know how to do it, and then everyone can play it without downloading anything
maybe not allowed per the letter of the rules but i’d imagine it’s at least in the spirit?
(digging deeper it also seems you have uh, an entire 40-track music pack in there, which isn’t fatal by any means - and i get why it happened - but it is a bit silly)
ah sorry i’m for sure not claiming that either of those are the source, just citing the fact that they existed before this pack
…aaand had i dug a little deeper (reverse-searching the pack thumbnail) i would’ve found the actual source https://www.deviantart.com/caym/art/Seamless-wall-textures-pack-126880798
and it is indeed do-whatever, so… apologies for the slander!
i myself am in the process of doing That Nonsense, just that i’m more picky about sourcing out of principle; if you happen to have the sources in a list somewhere then that’d be great (no worries if not though, i’m already drowning in textures :p)
forgive the nosiness but it does seem that at least some of these were yoinked from places that may or may not be cc0, e.g. images 248 through 256 are also found at https://www.3dsmaxfiles.com/2022/04/free-seamless-wall-textures-pack.html from 2022 (and this isn’t the true source either, e.g. 253 has existed since at least 2014 https://gb.thesims3.com/assetDetail.html?assetId=8312005)
this isn’t intended as an attack against you, it’s just a word of caution for those who care about strict compliance for one reason or another (remember when roblox got threatened over the hurt sound they reportedly got from a royalty-free asset cd?)
still very much a useful grab-bag for those who don’t care as much! copyright is a mess and i’m certainly not defending the state of it, and i myself flip-flop between caring and not caring (my wip game has a bunch of clean cc0 assets and then a random twilight sparkle)
many thanks! and now that i’ve downloaded it, wow that is much more than 45,, (i know it’s mostly variants but e.g. at least one other valued creator count different sizes as different textures so :p)
especially those with .png~ at the end, old versions i assume? or did they save weirdly, or extract weirdly on my end?
i’m sure you’re sick of this question by now, but: are these under any particular license? (same goes for the BW Surfaces 128px Super Texture Pack™ and the Exoplanets Seamless Textures Pack 256px™)
i ask because i’m putting a bunch of textures into a public searchable tool for a vr game/engine/garry’s·mod-like, and i wanna know whether or not i’d be in the clear with these assets
howdy! i’m making a texture search tool for a vr game/engine/garry’s·mod-like, would it be okay for me to include these in there?
it’s not reselling since it’s free, but it’s not quite an open-source project in the sense you seem to mean (i.e. game), so i’m kinda in limbo
you will be credited of course (there’s gonna be an auto-generated list such that hopefully it takes more effort for people to not credit you :p)
no worries if not, i’m already swimming in redistributable textures so i’ll live, but these are just,, Something Else
(sorry if this isn’t the right place, i couldn’t find a way to contact you privately)
very yummy textures! i will watch your career with great interest
if i may ask though, since it’s not specified, how do you feel about redistribution? i’m making a texture search tool (for a vr game/engine/garry’s·mod-like) and i’d quite like to include these if you’re okay with it (with copious credit of course)
utala la mi pali mi · taso mi ken pali sina lili kin · mi sona pali e sitelen linja lon ilo [Inkscape] e sijelo lili lon ilo [Blender] li sona e ijo ilo
i’ll be working on my own game, but i’d be glad to assist with other people’s projects! i can do vector art in inkscape and low-poly 3d models in blender, as well as assist with general technology stuff
Note: I’ve yet to use every engine under the sun, so please do let me know what you know!
Basic knowledge
- Sitelen Pona isn’t in Unicode (yet~), so you’ll need a special font! lipu Linku hosts their collection here: https://linku.la/fonts
- Ligature fonts allow you (or the player!) to type Toki Pona in the Latin alphabet and have it render as Sitelen Pona, but they might not work smoothly in all engines.
- UCSUR fonts assign custom Private Use Area glyphs to one Unicode codepoint, so they’re very compatible, but might be more difficult to input (try this guide).
- Many fonts support both at the same time!
- Popular fonts (according to Wasona) include: nasin nanpa (clean, geometric), sitelen seli kiwen (handwritten, extremely broad glyph support), and nasin sitelen pu mono (handwritten, exact copy of reference glyphs in pu).
- Want to make your own font? Try waso Keli’s SP Font Maker for an easy method, or join ma pi nasin sitelen for help with using FontForge!
- If you’d rather just have one image per glyph (as character sprites, perhaps?), try sitelen pona Pakapa!
- For maximum accessibility, try to also include a sitelen Lasina mode!
Mainstream engines
- Godot: UCSUR works fine, ligatures almost work
- Unity: both UCSUR and ligatures work fine
- Unreal Engine: [UNKNOWN]
Smaller engines
- GB Studio: this font uses a custom encoding (and includes conversion scripts)
- Minecraft: UCSUR only by necessity; try sitelen pona pi akesi Sami
- As of snapshot 25w18a, Minecraft technically supports UCSUR without resource packs, but only if you use JSON with the parameter
"font":"minecraft:include/unifont_pua", and the font used is… quirky, to say the least.
- As of snapshot 25w18a, Minecraft technically supports UCSUR without resource packs, but only if you use JSON with the parameter
- PICO-8: try this cartridge by Nonexdog (7×7), or this one by jan Lentan (7×5)
- Twine: both UCSUR and ligatures work fine (it’s in a browser, after all!); follow this guidance
would an option to export the model be feasible (and desirable)? i’d quite like to be able to walk around as a critter in vrchat*, or be a v-tuber, or even just plop it in my scenes
(* vrchat for standalone headsets unfortunately doesn’t support transparency on avatars, so the decals would have to be reworked for that i think)
you may be glad to know it’s teeechnically possible to find mew under the truck, on an original cartridge, without any cheating devices
even technicallier: triforce in ocarina of time
lucky you i happened to play this exact game ages ago https://minty-da.itch.io/superminigame-collection
late but aseprite is open-source under the gpl (so its creators can’t un-open-source it without the agreement of all its contributors) and yet it’s being sold for $5, you can get it for free but you have to compile it yourself
so that might be what’s gonna happen if the “forever open-source” thing is true


