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hecko

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A member registered Jul 13, 2016 · View creator page →

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ah i see,, have an upside-down hint: uosɹǝd ǝuo oʇ suǝddɐɥ ʎluo puɐ ƃuıɥʇou sʇsoɔ ɥʇɐǝp

due to the bug or just difficulty? i did notice togglebit struggled on stream, certainly something to keep in mind for me

pretty neat! and very impressive for a first(-ish?) time in a text-code engine

feels like a good basis for a puzzle game with undos and all, as it stands you have to make everything accessible at every size to make sure the game is always beatable which kinda cheapens it

also for a second i thought the final x was on the ship we made along the way and now i’m a tiny bit disappointed that it’s not :p

simple but well-executed! if nothing else this wins “most likely to be put next to family guy funny moments” :p /positive

i’m just glad there was enough game left to earn the mythical Kay Comment™ 💜

very fancy for two days! the logo especially, very powerful

all of them, in fact! and now i fear for my own standing in the all-challenge sickos club :p

i got it to work! you have to drag DuckScaler.exe (which is a misnamed data file) on top of love.exe (this opens the data file using the engine)

very nice theming, and very engaging and skillful! however it feels like whenever i break an O it instantly reappears in the same place so there’s no point (could probably still win though, with some effort)

interesting doohickey! i might not be getting it since i’m struggling to break even but still

for some reason i didn’t expect 3d dragging to work this nicely, and i like how you have an in-universe penalty for losing items :p

also i think i disagree with the weight of the large rock, i’m guessing you did something like 5× scale and set the mass to 5 when it should be either 25 (because it takes up 25× the screen real estate) or 125 (because in 3d it’s 125× bigger)

yeah this is a bug, i’m not actually that evil

i found and fixed it soon after uploading but didn’t upload the fix until it was too late oops!

unofficially you can now play the 1-minute-after-deadline version at https://hecko-yes.itch.io/cly-n-bee-fixed, password meow

a ken la mi pakala · kijetesantakalu li pini la sina o kama sin lon lipu open

mi sona e nasa mun · ilo li ken e pakala lili · taso ale mun li lili la ale mun li pakala la sina awen sewi :p

any reason why there’s no web version? the process is a bit funky but it’s fast once you know how to do it, and then everyone can play it without downloading anything

maybe not allowed per the letter of the rules but i’d imagine it’s at least in the spirit?

(digging deeper it also seems you have uh, an entire 40-track music pack in there, which isn’t fatal by any means - and i get why it happened - but it is a bit silly)

ah sorry i’m for sure not claiming that either of those are the source, just citing the fact that they existed before this pack

…aaand had i dug a little deeper (reverse-searching the pack thumbnail) i would’ve found the actual source https://www.deviantart.com/caym/art/Seamless-wall-textures-pack-126880798

and it is indeed do-whatever, so… apologies for the slander!

i myself am in the process of doing That Nonsense, just that i’m more picky about sourcing out of principle; if you happen to have the sources in a list somewhere then that’d be great (no worries if not though, i’m already drowning in textures :p)

suli la mi sona toki tawa ilo [Godot] · lili la mi sona sitelen li sona sijelo li sona kalama · lili a la mi sona nasin e musi li sona kama e wile pali lon mi

forgive the nosiness but it does seem that at least some of these were yoinked from places that may or may not be cc0, e.g. images 248 through 256 are also found at https://www.3dsmaxfiles.com/2022/04/free-seamless-wall-textures-pack.html from 2022 (and this isn’t the true source either, e.g. 253 has existed since at least 2014 https://gb.thesims3.com/assetDetail.html?assetId=8312005)

this isn’t intended as an attack against you, it’s just a word of caution for those who care about strict compliance for one reason or another (remember when roblox got threatened over the hurt sound they reportedly got from a royalty-free asset cd?)

still very much a useful grab-bag for those who don’t care as much! copyright is a mess and i’m certainly not defending the state of it, and i myself flip-flop between caring and not caring (my wip game has a bunch of clean cc0 assets and then a random twilight sparkle)

many thanks! this then marks the Third cc0 backrooms kit i know of (plus the photos themselves between cc0) holy hell

is it safe to assume the license is cc0 like your other freebies? or did you omit the license intentionally (which would be entirely fair to do)?

aw but some of them were good,, Cobble_Wall.png~ for instance seems to have no non-tilde equivalent

(sorry if i’m being a bother)

many thanks! and now that i’ve downloaded it, wow that is much more than 45,, (i know it’s mostly variants but e.g. at least one other valued creator count different sizes as different textures so :p)

especially those with .png~ at the end, old versions i assume? or did they save weirdly, or extract weirdly on my end?

i’m sure you’re sick of this question by now, but: are these under any particular license? (same goes for the BW Surfaces 128px Super Texture Pack™ and the Exoplanets Seamless Textures Pack 256px™)

i ask because i’m putting a bunch of textures into a public searchable tool for a vr game/engine/garry’s·mod-like, and i wanna know whether or not i’d be in the clear with these assets

howdy! i’m making a texture search tool for a vr game/engine/garry’s·mod-like, would it be okay for me to include these in there?

it’s not reselling since it’s free, but it’s not quite an open-source project in the sense you seem to mean (i.e. game), so i’m kinda in limbo

you will be credited of course (there’s gonna be an auto-generated list such that hopefully it takes more effort for people to not credit you :p)

no worries if not, i’m already swimming in redistributable textures so i’ll live, but these are just,, Something Else

(sorry if this isn’t the right place, i couldn’t find a way to contact you privately)

very yummy textures! i will watch your career with great interest

if i may ask though, since it’s not specified, how do you feel about redistribution? i’m making a texture search tool (for a vr game/engine/garry’s·mod-like) and i’d quite like to include these if you’re okay with it (with copious credit of course)

i entirely forgot i could move without jumping, and i think that improved my experience; highly recommend forgetting you can move without jumping

procrastinated on playing it for a while, lovely little i·wanna·lockpick-type nonsense :p took me about half an hour to both understand the rules and luck into a very scrollful seed (didn’t go for a full clear yet, nor did i look into the patterns beyond slimes)

i’ve been searching for a good neutral kit for sketching out interiors, and golly gosh darnit i finally found one

aaa mi kama lukin e ni li sona e tan,, · pipi li wile weka tan soweli · soweli li lon sewi ona la ona li tawa anpa li tawa insa ma · ike,,,,

~~taso mi moli ala e soweli · mi moli e monsuta taso · smh~~

mani :3

ona li lon selo supa la sona mi la sina ken tawa selo a supa li ken insa e ona · ona li weka tan supa li kama lon kon la ike a,,

utala la mi pali mi · taso mi ken pali sina lili kin · mi sona pali e sitelen linja lon ilo [Inkscape] e sijelo lili lon ilo [Blender] li sona e ijo ilo


i’ll be working on my own game, but i’d be glad to assist with other people’s projects! i can do vector art in inkscape and low-poly 3d models in blender, as well as assist with general technology stuff

this is criminally good for cc0, i shall be forever grateful to you

(3 edits)

Note: I’ve yet to use every engine under the sun, so please do let me know what you know!

Basic knowledge

  • Sitelen Pona isn’t in Unicode (yet~), so you’ll need a special font! lipu Linku hosts their collection here: https://linku.la/fonts
    • Ligature fonts allow you (or the player!) to type Toki Pona in the Latin alphabet and have it render as Sitelen Pona, but they might not work smoothly in all engines.
    • UCSUR fonts assign custom Private Use Area glyphs to one Unicode codepoint, so they’re very compatible, but might be more difficult to input (try this guide).
    • Many fonts support both at the same time!
  • Popular fonts (according to Wasona) include: nasin nanpa (clean, geometric), sitelen seli kiwen (handwritten, extremely broad glyph support), and nasin sitelen pu mono (handwritten, exact copy of reference glyphs in pu).
  • Want to make your own font? Try waso Keli’s SP Font Maker for an easy method, or join ma pi nasin sitelen for help with using FontForge!
  • If you’d rather just have one image per glyph (as character sprites, perhaps?), try sitelen pona Pakapa!
  • For maximum accessibility, try to also include a sitelen Lasina mode!

Mainstream engines

  • Godot: UCSUR works fine, ligatures almost work
  • Unity: both UCSUR and ligatures work fine
  • Unreal Engine: [UNKNOWN]

Smaller engines

would an option to export the model be feasible (and desirable)? i’d quite like to be able to walk around as a critter in vrchat*, or be a v-tuber, or even just plop it in my scenes

(* vrchat for standalone headsets unfortunately doesn’t support transparency on avatars, so the decals would have to be reworked for that i think)

you may be glad to know it’s teeechnically possible to find mew under the truck, on an original cartridge, without any cheating devices

even technicallier: triforce in ocarina of time

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this isn’t related to the gameplay but why did you have to double the filesize by converting the music to .wav 😭

lucky you i happened to play this exact game ages ago https://minty-da.itch.io/superminigame-collection

extremely late but koboldai is the best alternative i know of, you can run it locally or on google colab

such relevancy

late but aseprite is open-source under the gpl (so its creators can’t un-open-source it without the agreement of all its contributors) and yet it’s being sold for $5, you can get it for free but you have to compile it yourself

so that might be what’s gonna happen if the “forever open-source” thing is true