I'm here!
Clawing out of the mines of a tough pair of commissions and a few... interesting bugs!
Since last, we've gotten a drag & drop inventory system. I couldn't quite get it to work the way i envisioned it would and it deadass took 3 real life days BUT it functions. It also lets you drag out of the inventory into the game (WHY was that so hard to make???)
Fun bugs along the way:
- Inventory duplicates anything put into slot 1 to slot 4 to 15. I have no idea why it skipped 2,3 and 16. I fixed this by starting over. Screams.
- Inventory items go invisible when moved, and reappear when moved again... if you can find them.
- Infinite balls spawn out of the inventory, even in slots without balls
- Inventory items spawn just below the top left corner of the screen, instead of on the mouse
Eventually I pulled in a sprite of Longnight to debug with. I mean, it helped!

Second issue was that I really REALLY wanted the cats to swing after the mouse cursor.
This was also something I knew how to do in theory... but in practice it went... interestingly!
- When picked up, cat would rotate 90 degrees from expected direction. This was fixed by just rotating the sprite back temporarily
- All cats would spin at hyperspeed when one was picked up
- All cats would get stuck at random angles when dropped, but otherwise moved normally (which I incorrectly believed the be a sprite issue for an embarrassingly long time)
