I'm not sure if I enjoyed it. 90% of my experience was just fighting a dude until I had good RNG.
From my experience, the normal enemies don't give you anything and respawn the moment you kill them, so you are screwed if a fight starts. And the fights are pure RNG, an enemy can either hit every attack (so you die instantly) or miss every attack (and you are good to go). The same happens with your skills, you can either fail every attack (and die miserably) or hit every attack (and win without knowing what you are doing).
I think the game would be SUPER good if it was further developed.
Either way, great job! Making a complex game like this in a week must have been really tough! Props to the whole team!