Now that I'm into blue treasure items that attract three classes, I'm finding that the fact that I don't know the stat distribution for each class has become absolutely unacceptable. If I can't find a way to know what stats the classes have/don't have (in this iteration of fantasy universe), I will have to stop playing, I think. three classes means that it's now become SUPER important to know what kind of traps/monsters will be difficult for this combination of classes. But it seems like, apart from general cultural norms, (or examining random encounters' ephemeral battle ticks, I'm so not doing that) There's no way to know =( It's frustrating bc I do like the game/concept! Would it break everything to post a sign that pairs classes with stat norms in this universe?
the playtest version on Steam had character sheets for adventurers that give information on where each class places its highest and lowest stats
After I fix some of the feedback from the playtest the build should be live on itch (targeting Sunday 7/26)
sorry about the frustration
Here is the current breakdown of where adventurers assign their best stat. In this current build adventurers don’t assign a worst stat to a specific stat(next update will feature that)
Fighter = STR
Cleric = WIS
Mage = INT
Ranger = DEX
Barbarian = CON
Bard = CHA