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TOROVO - hand-drawn, mystery, story-rich

A topic by dropkickgames created 2 days ago Views: 64 Replies: 2
Viewing posts 1 to 2
(2 edits)

Investigate the remnants of a forgotten industrial town in this handcrafted open world detective game. Inspired by the humor of Ace Attorney and the melancholy of Disco Elysium.

This is a public playtest of the demo we've been working on for the past eight months. It is not the final build, so please keep that in mind while playing. The most important part of this playtest is your feedback. Tell us what sucks, what doesn’t suck, what you’d like more of or what you think is missing. We are very excited for you to try it!

The people of Torovo don’t trust you. Explore the town and photograph anything you believe could be used as evidence. Show the townsfolk your pictures and get them to talk.

Every resident follows their own schedule, changing locations throughout the day. The time and place you encounter someone will determine what kind of information they’re willing to share. Track their routines, uncover inconsistencies, and plan your investigation ahead of time to maximize your results.

PLAYTESTING BUILD:

https://dropkickgames.itch.io/torovo

Send us the good, the bad, and especially - the ugly! We want to know what you think of the art, the story, the mechanics, the vibes - everything! We plan to do smaller updates if some major glitches and story inconsistencies are discovered, but mostly this build serves as a proof of concept before we eventually release a more polished build.

...May the shadows align in your favor, agent...

@dropkickgames - Looks really thoughtfull with its unique style. Will give it a try. 

I would be interested to see how you prevent the player from simply trying every possible option. Do incorrect or poorly timed questions affect trust, consume meaningful time, or close certain lines of inquiry? That seems central to whether the system feels like actual deduction rather than systematic trial and error.

(+1)

This is exactly one of the reasons we need playtesters right now. We feel that if the player gets to the point of frustration to do trial and error we failed as game designers. :) Glad that you want to play it! Can't wait for the feedback.