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@dropkickgames - Looks really thoughtfull with its unique style. Will give it a try. 

I would be interested to see how you prevent the player from simply trying every possible option. Do incorrect or poorly timed questions affect trust, consume meaningful time, or close certain lines of inquiry? That seems central to whether the system feels like actual deduction rather than systematic trial and error.

(+1)

This is exactly one of the reasons we need playtesters right now. We feel that if the player gets to the point of frustration to do trial and error we failed as game designers. :) Glad that you want to play it! Can't wait for the feedback.