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(+1)

Really interesting game! I'm also stuck on the level 4  plateau, so that should be worked out. You'll probably want to also look into some optimization for a game that's meant to be played in browser, since it really chugs even early in the game. I'm using a VERY bad computer, but I've had similar games running without major problems on here before. 

Thanks for the feedback!

Could you explain a bit more about where the lag happens? Is it during a specific part of the game, or is the performance generally slow throughout the entire gameplay? That would really help me narrow it down.

Also, just to make sure, are you stuck at Level 4 because there are no upgrades left to buy? I'm already working on improving the XP progression for Level 5, but I just want to confirm that's the issue you're running into.

I kept on playing to the end of the demo after making that comment actually! I think it's actually a core design issue how much progress slows down starting at level 4. I don't feel that someone should have to get so many of the upgrades and achievements just to level up. If it were up to me, I might tie experience to the main activity of the game (ie, using abilities and combos), and stretch out the amount of experience needed to level up. Like how in RPG's you usually gain most of your experience from killing monsters, plus bonus amounts from doing quests. 

The lag was happening at all times, not in spikes. I was on the lowest of low end computer at the time -- I'm on my midrange PC now and it's running smoothly, so honestly you probably don't have to worry about it.

(+1)

I just released a small update that should fix the Level 4 progression issue and includes some general performance optimizations. If you get a chance to try it again, I'd really appreciate it if you could let me know whether you're still experiencing either of those issues.