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Cool idea! I've been interested in deckbuilders that model change of a person's internal state. The discard deck loop was interesting and had some potential! The ‘removing cards’ idea is interesting - each scene has a ‘don’t change’ option, and a ‘do the hard thing’ option that then removes the scene. The balance forces you to click the don’t change option to begin with. Then later on you do get the ability to click the hard option, and that does feel like you’re ‘getting past’ a problem.