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(+1)

aaaaaa thank you so so much for your comment! You basically highlight all the different thoughts and goals I had in mind when I designed the VN in the way that I did hehe

I think the game feeling more mature is also owed to my own development as a person, from loner dog to dog days, and how my own drug consumption habits have shifted with time as well. And how my life has begun to feel more like DDDD than LD. Working through trauma and trying to grow as a person often evokes that same cross-temporal internal storytelling within the self I think

But yea, I also have my faves hehe, I'm glad Roxy and Odessa left their impressions on you >:3 And overall, I still think about Fabiane so much, she's arguably the deepest character of the cast I think

I also enjoyed leaning more into the upsides of using Godot with this one, as creating the overworld was trivial / of equal programmatic complexity as creating the VN structure (beyond the dialog system), so I could make it a bit more game-y :3

I'm really glad you enjoyed it, receiving your comments always brightens my day >.<