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Hi, can access the related functions from scripts? I'm planning a multi party system. I need to know if the party is inside a vehicle, vehicle identity, and put the party back into that vehicle again when changing parties.

Hi, yes my plugins are not obfuscated so you can access everything from script.

If you want to force the player to enter the vehicle interior you can use

$gamePlayer.CGMZ_forceVehicleInteriorEnter();

It would be your party system that would need to remember which vehicle they were in, this plugin by default only tracks one interior at a time.

Thanks for info. I'm still in a very early development stage and looking for plugin support besides Visustella. Of course, there will be one active interior at a time, but it is assigned to a vehicle (boat, ship, airship), I'm looking for that information.