Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I enjoyed this one. It reminded me of those old jetpack-style games, which made it feel pretty nostalgic. The underwater atmosphere and pixel art were nice, and the movement felt responsive.

My biggest issue was the difficulty. I couldn't make it even halfway through, so I wasn't sure if there were more levels or if the game was meant to be one continuous run. A slightly smoother difficulty curve or a few power-ups/checkpoints could help keep players engaged without taking away the challenge. Overall, it's a solid jam entry.

(+1)

On the top of the screen, a progress bar is displayed, showing the player how long they have to get to win the game. In the bottom right there is a oxygen-meter, showing how much health you have left. This will deplete faster if you get hit by obstacles, and can be replenished by collecting the bubbles that occasionally spawn (they are blue circular orbs, not the really fast moving ones).

As for your point on a few power-ups/checkpoints making the challenge the same, I disagree. If we had put in checkpoints, the game would be much easier to beat.

I personally dialed the difficulty so it shouldn’t be really hard to beat, but it might take you a few attempts or more (based on your previous experiences on these types of games, eg. Geometry Dash, Jetpack-Joyride, Flappy Bird, etc.)

Thank you for taking the time to play our game.