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First of all, I was genuinely surprised by the variety of upgrades! I've never seen a clicker game introduce this many creative ideas to the genre. It was incredibly fun to play. My progress is pretty slow so far, but I'm sure it's going to look and feel amazing once I've unlocked all the upgrades. I also loved the physics of the little guys—the way they have weight when you grab and pull them feels fantastic. I'd honestly say this is a near-perfect game for its genre.

Bro thanks for such reaction! Glad you enjoyed <3

Also, if you're using Unity, I'd recommend enabling Run In Background under Project Settings → Player → Resolution and Presentation before making a build. For this type of game, it's a much better fit since it allows the game to keep running even when it's not the active window.