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(1 edit)

Wow. What an entry! Usually I list everything I liked, but I think I'd be here for a while! Amazing game; if this was on steam for a few bucks I wouldn't bat an eye. Its very very well made. I had a few (very minor) suggestions:

  • I found myself swapping items a lot to see if they'd improve my character's build or not. It would be nice to have some way of seeing the difference between 2 items without manually switching between them (e.g., some pluses and minuses next to the current stats that appear when hovering over a new item)
  • After a while I ran out of inventory space and I don't think the things I was picking up were available for me to use anymore, and I didn't see a way of throwing away items from my inventory to clear up space
  • IMO the "GO" and "open door" buttons are off-by-one at the end of each level: you press "open door" to go up to but not through the door, but then "GO" to actually pass through the door (this is the most tiny nitpick ever, but it took me a tad to understand which button to press). TBH you could just use one button
  • The shield button isn't in the manual (I assume its +50 defence?)

I managed to get through 15 battles before my brethren fell :( This is one of the best game jam games I've ever played! I love it. I would be super excited to see where this project goes!

(+1)

Thanks so much! This is really great feedback! 

Your idea about having plus or minus x when hovering items is a great idea!! I would definitely implement that after the jam if we can continue development!

Yes the inventory thing is a problem. I never filled up the inventory in my playtesting even when using Steal BUT that wasn't much playtesting. actually i was implementing features until like 30 minutes before the deadline (thats why the mute music button doesnt work oops).

You are right about the movement buttons for sure. it could have just been move forward. originally we were talking about  a slightly different design where those would have made more sense. right now the only purpose having two buttons instead of one has is to prevent people from unintentionally button mashing through the healing zone.

The shield is +50 defense!! Yeah that could be written down somewhere. lack of information is the biggest complaint for this game it seems but i do think it adds to the retro feel having to try to figure things out for yourself.

15 is a really great score. My highest is 16 and as far as i know thats the record right now! I'm really glad you appreciate the game as much as I do. I've been coming back and playing runs myself to see whats the best team composition/item build combos I can do but i keep dying at the 17th fight. We'll definitely let you know if we update after the jam and thanks so much again for the feedback :)