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Thank you very much for your quick reply and time,
Having all tiles in one (or two) PNG file helps a lot ! <3

Hi! I have uploaded the atlases for the human outpost backgrounds and props.

Just a technical note regarding the props atlas: even though the assets are based on a 16x16 grid, the individual elements are not perfectly snapped to it. This is an intentional design choice to break up the monotony of the walls and floors, making the environment look more dynamic. I'm concerned that the atlas might not be very useful to you with this layout, so I'd prefer to wait for your feedback before preparing the next ones.

Out of curiosity, which game engine are you using for the project?

Thank you for the atlas! I noticed just one computer that isn't perfectly snapped to the 16x16 grid (one edge overlaps into the purple chair tile), but the rest of the atlas is completely fine and I can definitely work with this.

By the way, I'm working with Godot 4.7.

Quick question: is it intentional that a few props aren't perfectly centered on their tiles? (For example: 'bench C', 'bench D', 'PC_B_01', 'PC_B_02', etc.)

Also, I really like that I can animate certain tiles, like the computer screen displays etc.. well done

I have fixed the props atlas. Regarding the PCs, the original positioning was intentional, but following your feedback, I centered them better within the tile. Just a heads-up: to make some props fit the grid better, I had to resize them slightly, so you might notice some minor differences compared to the original standalone assets.

Since the rest of the atlases seem to be working fine, I will proceed with creating the atlases for the other backgrounds and props over the next few hours.

Let me know if they work well for your project so I can permanently include them in the .zip files. Talk soon and thanks!

Thanks for the quick fix and update

Functionality and grid alignment are much more important for standard tilemap workflow.

The plan for the rest of the atlases sounds great,  I’ll test everything out as soon as you share them and let you know if everything works smoothly in Godot. Let me know when you're done

Thanks again for being so responsive and helpful !

Hi! Just wanted to confirm that I’ve updated the pack to include tilemaps for all environments and props. I’ve also optimized the positioning of a few elements to make sure they align perfectly with the grid. Let me know what you think as soon as you get a chance to test them out! Thanks a lot for your valuable feedback.

Well received, thank you for your time, 
I think some animations are missing in the two Atlas "Human Outpost" like animated doors, boxes, water drop, console etc...
And regarding the large blue table, I spotted that one edge overlaps into the other table on its left.
Same with one (top right corner) console in the Atlas "Robots Hub 2 props"

Besides that, the other Atlases works perfectly fine ! I love them

In the 'human outpost' atlases, I preferred not to include all the animations until I verified they were working correctly. I expect to re-upload the files with the missing elements within 24 hours. I will do the same to fix the 'Robots Hub 2 props' atlas as well.

I'm really glad you find them useful, and thank you for sharing your valuable feedback!