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Great art and presentation! The concept is very interesting, but it felt a bit like a guess and check. Maybe there's some way you could let the player know how the rover will move without giving away the puzzle? 

Nice work!

Thanks!

Glad you found the concept interesting. We surely have to make operator route correction more obvious. We planned to add some iconography and some foretelling about operator's actions, a stronger level progression (to soften the learning curve) but our last day was hectic and we had no time to implement all that.

We already have a consequent backlog of things we'd like to add.