Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Drain Essence feels useless, organic material takes forever to get some, and cultivation doesn't really feels like it does anything besides healing me. Would love for there to be professions that encourage specializing in certain paths, like array master where brain size now affects the level of array you can build for an energy cost. Alchemy can be a mini game of refining pill something like picture matching for ingredients and then a star dew valley fishing game for the fire temp. If you level up qi drain high enough have the option to become a demonic cultivator where instead of monsters you fight people and get more qi from them but there is now two people in the clan leader fight where there is a monk healing the clan leader. Idk if you want to have it where you keep on fighting more people or just be one of those games with a bunch of different endings, but can't wait either way.

(+2)

Ty for the feedback :D . So many cool ideas. To be honest with you I would love to make a huge vibrant xianxia sim, cultivation, alchemy, arrays, taming monsters and spirits...the whole thing ( maybe even make a fantasy life themed xianxia ). Unfortunately we are 2 broke guys developing a game on our free time (._.) . We feel like we expanded the game too soon. Im very happy you enjoyed the prototype, but the majority of reviews were a bit negative ( like studying is useless) or the game feels disjointed. So in the next update we will be dialing back and refine cultivation and adventure. We will go from there for the next updates o.o